Yo ho, yo ho, a pirate's life for me...

My Thoughts on Piracy

Here's why I think a lil' piracy is important. This is not to say that piracy's legal; far from it. However, I think it should be (at least certain types) for the following reasons. ;)

Here's the deal. There are broadly four kinds of pirates. They are:

  1. Poor: These people pirate because they cannot afford a particular product. If they had enough money, they could use or buy it.
  2. International: These pirates live in another country where the product is not available (e.g.: not sold in stores, or not available outside certain regions). If they were able to move to the place where it is available, they could use or buy it.
  3. Selective: These pirates pirate only files with DRM (such as games, movies) or games from AAA companies, in order to vote with their money. They usually don't pirate anything else.
  4. For the Sake of It: As the name implies, these people pirate just because, even if they have the money to buy the product, or live in the proper place to use or buy it.

In many third-world countries, there are many shameless pirates, but the majority of them are the second (and/or first) type.

Here's why those types (at least) should be legal.

1. The Product is Obsolete

Suppose you played an incredibly rare childhood game and yearn to find it again, but you cannot buy it from eBay or Amazon because there aren't many affordable copies available or you have to pay more due to being in another continent, and it's not sold in stores. What do you do? You torrent it! The only problems here are: the low risk of malware, lack of places to download what you're looking for, and not much seeds on a torrent; but if you're lucky, you can get that product and not have to pay, not even in the future! Simply because, if it's that rare, most likely the company is gone so, you won't have to pay anyone later on to make up for it ;) Usually these types of software are called abandonware, and they're in a legal grey area.

2. Your Original CDs Don't Work Anymore

It's a fact: CDs are very temperamental. You might get lucky and have them work for a long time (even with light dirt and scratches!), but sometimes they'll just die and not work anymore. Case in point: Magic School Bus Explores the Rainforest. It's a CD children's game, and it was one of my favorites when I was a kid (and now too!). Imagine my horror when I popped the CD in to install it on my third XP installation (tangent: which actually had a strange quirk; Microsoft Bob and other 16-bit applications didn't work anymore even though they worked previously; Bob complained about Utopia.dll being missing; even when I moved everything from C:\MSBOB\HOME to C:\MSBOB, it crashed. Tangent over) and it didn't open when I tried to load it up after installing it! Oddly, the installation worked fine but I couldn't open it since it crashed when trying to play the opening cutscene (maybe the opening cutscene was corrupt somehow). Also, in my third XP installation, Magic School Bus Explores the Ocean (another one of my favorites as a kid and now) didn't install anymore. Luckily I found some ISOs... (Not tellin' where though! ;) Just search.)

3. The Dangers of DRM

DRM definition from defectivebydesign.org:

"Digital Restrictions Management is the practice of imposing technological restrictions that control what users can do with digital media. When a program is designed to prevent you from copying or sharing a song, reading an ebook on another device, or playing a single-player game without an Internet connection, you are being restricted by DRM."

See the links below for info:

What is DRM?

Let's make the danger of DRM on the web understandable to more people! (Reddit thread by forteller)

Second Life, and the dangers of DRM and lock-in (by Beccapet)

There was also an incident where Spore was cracked a few hours after release despite SecuROM, ;) and a Sony BMG copy protection rootkit scandal. Even tractors have DRM now :O (specifically John Deere's; there are loads of good articles on it). Louis Rossman's channel is highly recommended... ;)

How to pirate "ethically" ;)

One must only pirate programs that are not indie, and not available to buy from GOG, Steam, itch.io, or similar places, as they ship internationally and give the price in your currency (specifically, Steam does even when not logged in, although GOG doesn't). Especially buy from GOG if possible, as all the games they sell are DRM-free! It's better not to pirate indie games, for various reasons, unless there's no other choice (like going without), or it's only available second-hand (like on Amazon, eBay or similar), since in that case, you wouldn't be paying the original company (e.g. any The Learning Company game or Finfin).

Of course, piracy doesn't really need justification, but... ;)

Updated on Nov 6 & Dec 19, 2018, and Mar 8, July 15 (added another type of pirate and examples of dead programs; misc. edits such as bolding), Sep 2 (added ClockDomain note, changed 'Garf' to 'my brother' and added the word 'had'), Dec 10, 2019 (fixed tense, changed 'Reader Rabbit' to 'The Learning Company', and added DRM links and more info about DRM), Wed, May 18, 2022 (fixed the Second Life link), Sat, Sep 10, 2022 (added more links to videos and removed my theory as my brother debunked it [the theory that BOB doesn't work with XP SP3]), Thur, Jul 6, 2023 (fixed typo), Sun, Jan 7, 2024 (found ClockDomain, which is apparently freeware, on the official site on the Wayback Machine; all of the downloads work! I removed ClockDomain from the lost software list), & Sat, Jan 13, 2024 (found Jogames in German, which is what our family originally played, on Jomedia.de! Woo! They're only found on the Wayback Machine as the current site has some mobile games instead, but at least I finally found 'em :D I've removed them from the list now)